Studio hiring built on inspectable evidence
Hire a game studio you can verify.
Evidence-first guides for hiring game studios, pricing work, controlling milestones, and protecting the handover.
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Image: Bud Leiser
Source-Code Escrow Is Not a Substitute for Handover
A source-linked guide to source-code escrow is not a substitute for handover.
A Fixed-Price Game Bid Without Acceptance Tests Is Just Optimistic Fiction
Price certainty collapses when ‘done’ is undefined. Milestones need observable behavior, target platforms, evidence, and a change-control path.
Your AI Game Asset May Have No Clean Chain of Title
Commercial permission, copyright ownership, training-data concerns, model terms, and contributor agreements are separate checks.
A Playable Build Is Not a Game-Project Handover
A contractor can deliver an executable that works today while withholding the source, credentials, asset rights, build process, and knowledge needed tomorrow.
Game Studio Contracts: Put Ownership and Delivery in Writing
A practical contract checklist for commissioning game work, covering scope, acceptance, rights, dependencies, and what happens when the build changes.
Red Flags When Choosing a Game Development Studio
A hard-edged but evidence-based studio-vetting checklist covering credits, scope, staffing, IP, security, milestones, handover, and references.
Work-for-Hire vs Co-Development vs Outsourcing: Choose the Contract, Not the Label
A practical comparison of game-development engagement models, including control, integration, IP, worker classification, milestones, and handover.
Cost to Make a Game in 2026: Build a Budget You Can Defend
A bottom-up game-budget method for 2026 using team-months, content units, external costs, risk ranges, and an explicitly illustrative calculation.
How to Hire a Game Development Studio: A Practical 2026 Guide
A practical studio-hiring workflow for 2026, from a comparable brief and verified shortlist to paid discovery, contract terms, milestone evidence, and handover.
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